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Since the game was developed for the PSP, it seems Rockstar used this as the baseline for all three consoles.
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There is so little to say about Manhunt 2. Manhunt 2 made me think, but it is perhaps the shittiest, most poorly constructed game to ever do so. I also wonder if during the hiatus in development, Rockstar decided to use the remaining budget on hookers and blow. The second game comes out, and while the content is not really worse a shitstorm falls upon it, and I cannot help but think that if Rockstar didn’t cause so much trouble in the past, the attention would have died out and Manhunt 2 would have been released as is. The original Manhunt got some attention, but was released as is. To say the treatment of the game was unfair is an understatement, yet I feel once again that Rockstar shares some of the blame. There were bans, a hiatus, and eventually a censored release. The game was brutally punished and beaten by politicians and “concerned” individuals, despite all clues pointing to the game being no more gruesome than something like Saw or Hostel. They are also adept at stirring trouble Hot Coffee aside, I remember an anecdote from EGM’s Dan Hsu about a Rockstar employee who insulted him at a media event after some less than glamorous words about the developer.Īnd then there is Manhunt 2.
Manhunt 2 ps2 review series#
Grand Theft Auto 3 was an amazing piece of technology, and they mucked it up by taking on more and more story and RPG-stats, rather than furthering the wild, arcade style gameplay that the series does so well.
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Sometimes they actually do, but it always seems to be tarnished in some way or another. Their people (at least in their North and Leeds studios) are incredibly talented individuals who could do some amazing things if they wanted to. This has been the way Rockstar has operated for so long. I felt that it could not hurt to try, especially considering the scandal cost Take Two quite a bit of scratch. My friends said that their only job was to make money, not change the world. Instead, they acted like a bunch of scared teenagers after pulling a prank (or pissing off a tiger). They could have pushed for a more tasteful look at sex scenes in games, or stood up for the industry when no one wanted to. I claimed that Rockstar could have used both the Hot Coffee mini game and the fiasco itself to prove just how unfairly harsh critics of the gaming industry are compared to other media outlets. The last point of discussion was a desperate attempt of a younger (and much more idealistic) me to fight for the future of gaming. We spent the last hour and a half of work arguing about who to blame and what it means, the debate continuing into the Walmart parking lot and only ending when we stepped into our cars. Long before that in the summer of 2005, I waged war against two good friends (and even better gamers) about the topic. Rockstar Games’ Hot Coffee scandal is something of a classic debate among myself and some of the staff writers.